Types of skills


 * Standard abilities
 * ​Abilities under this label are standard on your main class. This means that they are active/can be activated while on every path and remain active throughout them.
 * Example 1: The ability Tough Skin is a standard ability for the squire. This is a passive ability that grants additional armor equal to 10% of maximum health. It doesn't matter if the squire is either on the templar path or on the armsmaster path; the passive is active, and it stays on even while switching between paths.
 * Example 2: The ability Finishing Blow is an active ability for the squire. For this ability counts the same: it can be activated no matter on whatever path the squire currently is.
 * Note: Abilities may change their effect depending on the current path. This is usually written at the ability's description. For an ability that stays active even while switching between paths; the effect changes with it. Take for example the ability 'Banner of Redemption/War/Terror'. If the ability is used and the banner is placed, and than you switch between paths, the banner effect (and name) switches with you.
 * Note: Active standard abilities can be placed in, and only in, the 'overal' action bar.
 * Path abilities
 * This type of ability's effects and usablity is tied to their respective current path. While not on the path that they are labeled under, they cannot be used and/or don't have effect. Buff-effects granted by an ability that are only usable while under a certain path are negated once switching to another path. This does not, however, include debuffs.